﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using Rockfan.Framework;
using Rockfan.Framework.Graphics;

namespace Rockfan.Framework.Entities
{
    public sealed class Beatmarker : Sprite
    {
        public MarkerType MarkerType { get; private set; }

        public Beatmarker(MarkerType type, Texture2D texture)
            : base(texture)
        {
            this.MarkerType = type;
        }

        public void UpdateState(float delta)
        {
            base.Update(delta);
        }
    }
}
